Tiny crimes. Big hearts.
Snatch snacks. Dodge guards. Escape cute.
A cozy 3D stealth pet-heist adventure — sneak, snatch, and escape cute with a growing crew of mischievous animals, all to help one scared rescue puppy feel at home.
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A Cocker Spaniel rescue puppy has joined the family — but the house feels too big, too loud, and too scary. The humans see crumbs, pawprints, and chaos. The pets know the truth: every tiny crime is an act of love.
Everything the crew steals — a blanket, a warm sock, a single cookie — goes to the puppy's den. As trust grows, the den warms and the puppy slowly comes out of hiding. That quiet progress is the heart of the game.
And there's a little more going on in this house than a snack heist — but we'll let you discover that.
The midnight kitchen run
Slip past guards and cameras in fair, readable stealth. You always understand the rules.
Grab the snack, toy, key, or tiny treasure. The objective is right there. So is the guard.
Get out like nothing ever happened. Clean exit. Tiny victory. One more run.
Every heist drops crumbs, pawprints, and ridiculous evidence — and every run ends in a funny, shareable Case File where the crime is obvious but the motive is love.
You always understand what the guards can see. No cheap surprises.
Cozy night-time kitchens, shops, offices, museums. Every room feels alive.
Clever pets. Suspicious humans. Moments that make you grin.
Easy to start, hard to put down. One more run is always one more run.
Short heists wrapped in exploration, clues, Case Files, and a growing crew across a multi-act campaign.
Sneak through kitchens, hallways, laundry rooms, living rooms, pantries, garages, and rainy garden corners. Each room is a tiny stealth puzzle — and each heist helps the puppy feel a little more at home.
The midnight snack run
The golden key job
Every room. Every snack. Every time.
The crew grows through the story. Each animal joins with their own routes, abilities, and very strong opinions about snacks.
Samoyed
Fluffy. Fearless. Gentle protector. Absolutely convinced that the cheese on the counter belongs to them.
The Samoyed is the first playable pet and the one who starts the first tiny crime. As the story unfolds, more animals join the crew — each with their own way of helping the puppy feel at home.
Meet them one by one as the heists unfold.
Cocker Spaniel
New family member. The house feels too big, too loud, and too scary. Every heist the crew pulls off is quietly, secretly, for them.
Want to know when the crew grows?
Steam / PC is the primary target. Mobile is planned for later — no dates, no promises, just honest development.
Targeting 2027. Building this one first, building it right.
Curled up for later — after Steam ships.
Pawsed for later — after Steam ships.
Be first to know when Steam opens for wishlisting.
Built in Unreal Engine 5 (C++ & Blueprints), fully 3D — one shared core, tuned per device.
Steam / PC first (targeting 2027), then iOS and Android as a fast-follow.
Characters and worlds crafted in Blender for a lifelike-but-cozy look that scales from budget phones to high-end PCs.
A genuinely voiced, cinematic story with broad localisation — many languages, in text and voice.
Made fairly: premium on Steam, a real free starter on mobile, and never paid power, gacha, or forced ads.
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Whether you're press, a player, or just really into pets stealing snacks — we'd love to hear from you.
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